VGC: Risen
Dec. 11th, 2012 12:39 am![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Risen is a third-person fantasy RPG. You start out shipwrecked on an island where ancient temples have recently risen (aha!) up to the surface of the land, and various factions are competing to gain the treasure and powerful artifacts contained within. The ship you had been on also carried a mainland Inquisitor, who uses the religious forces to take control of the local city and gather the artifacts to further his goals. Meanwhile, the former lord of the city has retreated to the swamps where his bandits plunder the gold of the temples. And then the mages are cooperating with the Inquisitor while they sort out who is working for the best interests of the island.
You can throw in with any of the three sides, though joining the mages will require much more work to qualify. Naturally, this was the path I chose. Anyone may use scrolls, temple guards and mages may use crystals which focus magic power into magic, fire, or cold blasts, and mages may use spell runes. Combat skills are sword, axe, staff, bow, and crossbow. Alchemy, smithing, sneak, acrobatics, lockpicking, and pickpocket round out the skill sets. Advancement is through training points per level, which permit instructors to bump your skills for a "modest" fee.
The plot advances with numerous side quests as you gradually figure out that Big Trouble is coming and sort out how to settle its hash. At key locations you may discover teleport scrolls which significantly cut down on the running around between quests.
Too many RPGs these days seem to be just too huge for my available time to play. This one seemed just right to me. Granted, I got it cheap on Steam, so I got plenty of value for the price, but it was a nice play structure that didn't go on and on. Pick it up when it's a bargain.
You can throw in with any of the three sides, though joining the mages will require much more work to qualify. Naturally, this was the path I chose. Anyone may use scrolls, temple guards and mages may use crystals which focus magic power into magic, fire, or cold blasts, and mages may use spell runes. Combat skills are sword, axe, staff, bow, and crossbow. Alchemy, smithing, sneak, acrobatics, lockpicking, and pickpocket round out the skill sets. Advancement is through training points per level, which permit instructors to bump your skills for a "modest" fee.
The plot advances with numerous side quests as you gradually figure out that Big Trouble is coming and sort out how to settle its hash. At key locations you may discover teleport scrolls which significantly cut down on the running around between quests.
Too many RPGs these days seem to be just too huge for my available time to play. This one seemed just right to me. Granted, I got it cheap on Steam, so I got plenty of value for the price, but it was a nice play structure that didn't go on and on. Pick it up when it's a bargain.