psi_star_psi: (freaky)
[personal profile] psi_star_psi
The legendary mythical game, Duke Nukem Forever, 15 years in the making. Was all of that time well-spent?

Don't be ridiculous. There's no way 15 years of game development could possibly turn out to be worth all of that effort. The original Duke Nukem 1 & 2 were perfectly nice side-scrollers. When Duke Nukem 3D came out, it was an awesome game on the order of Doom, Quake, and Unreal. This one...well, it's a FPS all right.

If this didn't have the baggage of Duke Nukem, it might be an OK game in its own right. But it can't live up to the hype.

Things I didn't like
1) Checkpoints. Bah, it was a console game by design. DN started on PC. Screw you all, console weenies!
2) Only two weapons at a time. Old school FPS heroes had a bag of holding for all of their weapons and ammo. Limited weaponry is Halo. Halo is a way beyond this game.
3) Pointless stacking/jumping puzzles. I hate these in all FPS.

Things I liked
1) Interesting weaponry. The freeze and shrink rays are back, as well as the handy pipe bombs. Some new Devastating weaponry lifted off the aliens are available for that extra punch every once in a while. No, really, it's called the Devastator. It softens up a room before you go in.
2) Duke's monster truck
3) Duke's ridiculous over the top attitude - I'm juvenile enough to still enjoy this foolishness.

Overall, meh. I can't recommend this to anyone but a completist. I've played DN1, DN2, about half of DN3D, and DN:Manhattan Project. I tried installing DN3D again, but the controls are so awful I need to remap them to WASD just to try playing it. I haven't bothered yet.
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